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Screen

Movie Cliches That Deserve a Rewrite

An imaginary film set with empty chairs, a blank speech balloon and an oversized clock.

Let the person finish the sentence. That is my modest proposal for the next fictional couple standing in a hallway while an easily corrected misunderstanding develops into an entire second act. We have time. The movie found time for the parking scene.

A familiar device is not automatically a bad one. A countdown can be exciting. A coincidence can be funny. The trouble begins when the device makes the characters less convincing so the plot can keep its appointment.

The scenes below are invented examples, not quotations from particular films. They are small demonstrations of story shortcuts that deserve a difficult meeting with the writer. Ideally, someone in the meeting will be allowed to finish a sentence.

A very capable character can expose the same writing problem. Our argument for Hiro in Heroes depends on stated conditions, because a power becomes difficult to assess when its limits change without explanation.

A computer display can do useful storytelling work when its purpose is clear. This collection of fictional film interfaces looks at how designers make that happen across different productions.

The colleague who needs their own job explained

Two experts enter a room. One turns to the other and explains the basic purpose of the room, their employer and the project they have both worked on for years. The second expert nods with the expression of a person who has accidentally joined the first day of their own career.

The audience needs information. That does not mean the characters need the same information. Screenwriter John August’s discussion of dialogue and exposition asks whether a character would actually say the line, rather than saying it only to supply facts to the audience.

The Scriptnotes discussion of what characters know takes up that difference between audience knowledge and character knowledge. It is a useful test because the fix can be small. Let someone disagree about what the information means. Let the expert discover a new detail. Give the conversation a reason to happen inside the story.

In our invented version, the colleague replies, “Yes, I work here.” The scene has already improved.

Two fictional dialogue versions compare redundant explanation with a useful disagreement.
Invented dialogue. Give the speakers a reason to discuss the information.

The countdown with a flexible relationship to seconds

The display says there is hardly any time left. Fortunately, there is enough time for a substantial conversation about trust, a close-up of a hand, another close-up of the display and a short piece of personal history.

A countdown is an unusually clear promise. It tells the audience that time matters, then gives them a way to count it. If the scene treats that number as decoration, the audience has been invited to notice the decoration misbehaving.

This does not require every edited scene to unfold in literal real time. It requires the story to understand the expectation it created. A timer can be obscured, reset for a stated reason or revealed as unreliable. What it should not do is silently give a speech more seconds because the speech is nearly finished.

The imaginary version I want to see has someone interrupt the emotional exchange to point at the timer. They can discuss the relationship outside.

The computer that turns any verb into a progress bar

Some fictional computers have discovered a remarkable interface. The user types a dramatic word, and the machine supplies a bar that measures how much of the dramatic word has happened.

“Locate.” “Decrypt.” “Enhance.” Each job appears to share the same convenient shape. The progress is visible, the delay is suspenseful and the person at the keyboard never needs to explain what the machine is actually doing.

A readable screen can help a scene. The shortcut fails when the screen becomes a substitute for cause and effect. The audience does not need a lecture, but it does need some reason to believe the result follows from the action. Our guide to what movie code does that real code does not spends more time with that suspiciously versatile computer.

A fictional timer promises urgency while the characters schedule another speech.
An invented scene problem: the number promises urgency that the conversation ignores.

In a better invented scene, the operator knows one thing the machine cannot do. That limit gives the character a problem. A universal progress bar only gives the editor somewhere to cut.

The conversation ended for scheduling reasons

One person sees part of a situation and draws the wrong conclusion. The other begins to explain. A door closes, a phone disconnects or someone announces that they do not want to hear it.

People can be angry enough to refuse an explanation. That can be convincing. The scene becomes flimsy when refusing the explanation is the only thing keeping the plot alive, and nothing about the character makes the refusal believable.

The question is not whether the misunderstanding could happen. It is whether these people would keep it alive this way. If a normal text message would solve everything, the script has to earn the missing text message.

Our hallway couple gets a revised scene. One person finishes speaking. The disagreement remains because they want different things. That sounds like a harder writing assignment and a more interesting evening.

The villain who gives the interruption time to arrive

The villain has achieved the immediate objective. This is clearly the moment to explain the entire plan, including the part nobody has asked about and the part that makes a later escape much easier.

A speech can reveal character. Vanity is a perfectly good reason to talk too much. The frustration comes when a supposedly efficient person becomes verbose only because the rescue party is running behind.

Let the speech cost the villain something they knowingly risked. Better still, let another character notice the need to be admired and use it. Then the delay grows out of a person, rather than a production schedule.

The news bulletin written for one listener

A character turns on a television at precisely the beginning of the one report they need. The presenter delivers the relevant fact, perhaps repeats the useful photograph, and politely avoids moving on until the character has understood.

It is a convenient delivery mechanism. It is also a reminder that someone outside the story has packed a fact into a box and addressed it to the protagonist.

An incomplete report would give the character something to investigate. A misleading first impression could become a real problem. A claim that needs checking is often more interesting than a finished answer, which is part of the appeal of testing a familiar myth instead of simply repeating it.

For our fictional bulletin, the character catches only the end. They have to find the missing context. It takes effort, produces a choice and allows the presenter to cover something else. Everyone finally gets to do their job.